AI Insights · Timothy · January 2022
Top 5 Science Games on Android in Australia Q4 2021
Explore the performance of the top 5 science games on the Android platform in Australia during Q4 2021. Data provided by Sensor Tower.
In Q4 2021, the top 5 science games on the Android platform in Australia showcased varied performance trends. Here is a detailed look at their weekly downloads, revenue, and active users.
Merge Animals 3D - Mutant race from SayGames Ltd had a notable start with weekly downloads peaking at 23.6K in the week of November 8. However, downloads saw a decline, ending the quarter at around 5.7K. The game also had a significant number of weekly active users, starting at approximately 3K and reaching a high of 24.9K in early November before gradually decreasing to 14.7K by the end of December.
DNA Evolution 3D, also from SayGames Ltd, experienced a steady flow in weekly downloads. After a peak of 3K at the beginning of October, the downloads fluctuated slightly but remained moderate, ending the year at around 1.2K. Weekly active users for this app started at 8.3K and showed a slight downward trend, closing the quarter at approximately 5.8K.
Plague Inc. by Ndemic Creations saw consistent weekly downloads, ranging from 800 to 1.1K throughout the quarter. Weekly revenue was relatively stable, with a slight peak at $741 in the last week of December. Active users remained steady, starting at around 2K and ending the quarter with a small increase to 2.1K.
Element Flow from Lion Studios had varying download numbers, with a notable increase in December, peaking at 1.5K in the last week. Revenue was minimal, with slight peaks amounting to a few dollars in some weeks. Active users showed a gradual increase, starting at 3.3K and reaching nearly 4.8K by the end of December.
Lastly, Cell to Singularity: Evolution by ComputerLunch experienced a moderate number of weekly downloads, peaking at 854 in mid-October and tapering off to 346 by the end of December. Weekly revenue saw a significant peak of $1.5K in early November. Active users started at 4.7K and showed a decreasing trend, ending the quarter at approximately 3.8K.
For more detailed insights and data, visit Sensor Tower.